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https://github.com/LucasDower/ObjToSchematic.git
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15 lines
278 B
GLSL
15 lines
278 B
GLSL
precision mediump float;
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uniform mat4 u_worldViewProjection;
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uniform vec3 u_worldOffset;
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attribute vec3 position;
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attribute vec4 colour;
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varying vec4 v_colour;
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void main() {
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v_colour = colour;
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gl_Position = u_worldViewProjection * vec4(position + u_worldOffset, 1.0);
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}
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